Portfolio

Freakshow Studio AS

dance it

Title

Dance It

Client

Okto Technologies AS

Date

2024-2025

Description

Dance It is a mobile game that utilizes the front camera and AI to do full body tracking, which is transferred to a 3D avatar and used for a dancing game similar to Just Dance.

As a Senior Software Engineer, I worked on AI pose recognition, native mobile plugins, applying pose to 3D characters and general gameplay using Unity.

naer

Title

Naer

Client

Naer AS

Date

2021-2024

Description

Naer is a VR application for doing colaborative teamwork in a virtual environment.

As CTO I was responsible for managing a small team of engineers, as well as technical implementation of the app. This involved backend (Django), web frontend (React) and VR development (Unity), shader and network programming, API integrations and server maintenance (Azure).

gemgenie

Title

Gem Genie

Client

Proxilon

Date

2021

Description

Gem Genie is a mobile puzzle game.

I was contracted to take the game from prototype to finished product using Unity.

everbloom

Title

Everbloom

Client

Everbloom Creative Inc.

Date

2020-2022

Description

Everbloom started as an application that allowed you to place filters on your own videos, and evolved into an app utilizing NFTs that allow creators to monetize their content and connect with their fans.

I worked on implementing shaders for video filters, and on general iOS app development using Swift and Metal.

alter

Title

Alter

Client

Alt Inc.

Date

2019-2020

Description

Alter is an application where you can use AR to create your alter ego, video chat with other users, and play games together.

I worked on building the app, including implementing AR face tracking, applying props to an AR or virtual avatar head, voice and video chat and gameplay programming.

The app was written in Swift for iOS, Kotlin for Android, and used Unity as a plugin. ARCore was used for face landmark detection.

hereandnow

Title

Here and Now

Client

Triumb Technologies

Date

2019

Description

Here and Now is an AR application where you can place virtual items inside your physical space.

I implemented the prototype of the application for the customer, using Unity and the AR Foundation toolkit.

rebot

Title

Rebot

Client

Bitbyte AS

Date

2018-2019

Description

Rebot is a game that aims at teaching programming for kids.

I was contracted to do gameplay and UI programming for the MVP of the project, using Unity.

beyourbest

Title

Be Your Best

Client

Be Your Best Global AS

Date

2018

Description

Be Your Best is a VR app where football players can train their vision, decision making and cognitive skills.

I was contracted during early development to optimize the app to run on mobile VR (Gear VR) in Unity.

kystlotteriet

Title

Baahdy And Birdy

Client

Bitbyte AS

Date

2018

Description

Baahdy And Birdy is a set of characters acting as travel guides for Norway.

I was contracted to assist in the development of a mobile app where these characters were used as guides in select museums in Norway, as well as in a small included game.

The app was developed using Unity, and development also involved making native plugins for geofencing and notifications.

kystlotteriet

Title

Kystlotteriet App

Client

Naturvernforbundet i Østfold

Date

2017-2018

Description

Kystlotteriet is a lottery where you can win prizes by turning in bags of garbage collected from the seaside.

I developed a backend system, web page and a mobile app for registration of tickets, lottery drawing and administration of the lottery.

kystlotteriet

Title

ORB SLAM for Unity

Client

Triumb Technologies

Date

2017

Description

ORB SLAM is a library written in C++ for doing simultaneous location and mapping in 3D space using a single RGB camera.

I was contracted to integrate this with Unity, using bindings to the native C++ code, and the OpenCV for Unity package.

kystlotteriet

Title

Lost In Time VR

Client

The Future Group AS

Date

2017

Description

Lost In Time is a gameshow broadcast by the Norwegian TV channel TVNorge.

I was contracted to develop a companion VR app for the Samsung GearVR for the TV show, showcasing some of the environments seen in the series, using Unity.

kystlotteriet

Title

Kims Game

Client

Fungamez

Date

2017

Description

I was contracted to port the existing game Kims Game written in Swift to Unity, and provide versions for not only iOS but also Android and desktop.

kystlotteriet

Title

Hungry Snake

Client

Fungamez

Date

2017

Description

I was contracted to port the existing game Hungry Snake written in Swift to Unity, and provide versions for not only iOS but also Android and desktop.

kystlotteriet

Title

Freaky Galaxies

Client

Freakshow Studio AS

Date

2016

Description

I developed and published the game Freaky Galaxies for iOS and Android using Unity.

kystlotteriet

Title

Freaky Flappy

Client

Freakshow Studio AS

Date

2016

Description

I developed and published the game Freaky Flappy for iOS and Android using Unity.

kystlotteriet

Title

Freaky Racing

Client

Freakshow Studio AS

Date

2016

Description

I developed and published the game Freaky Racing for iOS and Android using Unity.

The game was featured by Apple on the App Store in EMEA, and reached #1 in the Racing and Arcade categories in the Japanese and Korean App Stores.

kystlotteriet

Title

Alien Bang Bang

Client

Gamechanger AS

Date

2014-2015

Description

I was contracted to do the programming and some of the graphics for the game Alien Bang Bang for iOS and Android, using Unity.

kystlotteriet

Title

Musher

Client

Gamechanger AS

Date

2013-2014

Description

I was contracted to do the programming and some of the graphics for the game Musher for iOS and Android, using Unity.

The game was used as promotion for the dog-sled race Finnmarksløpet.