Dance It
Okto Technologies AS
2024-2025
Dance It is a mobile game that utilizes the front camera and AI to do full body tracking, which is transferred to a 3D avatar and used for a dancing game similar to Just Dance.
As a Senior Software Engineer, I worked on AI pose recognition, native mobile plugins, applying pose to 3D characters and general gameplay using Unity.
Naer
Naer AS
2021-2024
Naer is a VR application for doing colaborative teamwork in a virtual environment.
As CTO I was responsible for managing a small team of engineers, as well as technical implementation of the app. This involved backend (Django), web frontend (React) and VR development (Unity), shader and network programming, API integrations and server maintenance (Azure).
Gem Genie
Proxilon
2021
Gem Genie is a mobile puzzle game.
I was contracted to take the game from prototype to finished product using Unity.
Everbloom
Everbloom Creative Inc.
2020-2022
Everbloom started as an application that allowed you to place filters on your own videos, and evolved into an app utilizing NFTs that allow creators to monetize their content and connect with their fans.
I worked on implementing shaders for video filters, and on general iOS app development using Swift and Metal.
Alter
Alt Inc.
2019-2020
Alter is an application where you can use AR to create your alter ego, video chat with other users, and play games together.
I worked on building the app, including implementing AR face tracking, applying props to an AR or virtual avatar head, voice and video chat and gameplay programming.
The app was written in Swift for iOS, Kotlin for Android, and used Unity as a plugin. ARCore was used for face landmark detection.
Here and Now
Triumb Technologies
2019
Here and Now is an AR application where you can place virtual items inside your physical space.
I implemented the prototype of the application for the customer, using Unity and the AR Foundation toolkit.
Rebot
Bitbyte AS
2018-2019
Rebot is a game that aims at teaching programming for kids.
I was contracted to do gameplay and UI programming for the MVP of the project, using Unity.
Be Your Best
Be Your Best Global AS
2018
Be Your Best is a VR app where football players can train their vision, decision making and cognitive skills.
I was contracted during early development to optimize the app to run on mobile VR (Gear VR) in Unity.
Baahdy And Birdy
Bitbyte AS
2018
Baahdy And Birdy is a set of characters acting as travel guides for Norway.
I was contracted to assist in the development of a mobile app where these characters were used as guides in select museums in Norway, as well as in a small included game.
The app was developed using Unity, and development also involved making native plugins for geofencing and notifications.
Kystlotteriet App
Naturvernforbundet i Ăstfold
2017-2018
Kystlotteriet is a lottery where you can win prizes by turning in bags of garbage collected from the seaside.
I developed a backend system, web page and a mobile app for registration of tickets, lottery drawing and administration of the lottery.
ORB SLAM for Unity
Triumb Technologies
2017
ORB SLAM is a library written in C++ for doing simultaneous location and mapping in 3D space using a single RGB camera.
I was contracted to integrate this with Unity, using bindings to the native C++ code, and the OpenCV for Unity package.
Lost In Time VR
The Future Group AS
2017
Lost In Time is a gameshow broadcast by the Norwegian TV channel TVNorge.
I was contracted to develop a companion VR app for the Samsung GearVR for the TV show, showcasing some of the environments seen in the series, using Unity.
Kims Game
Fungamez
2017
I was contracted to port the existing game Kims Game written in Swift to Unity, and provide versions for not only iOS but also Android and desktop.
Hungry Snake
Fungamez
2017
I was contracted to port the existing game Hungry Snake written in Swift to Unity, and provide versions for not only iOS but also Android and desktop.
Freaky Galaxies
Freakshow Studio AS
2016
I developed and published the game Freaky Galaxies for iOS and Android using Unity.
Freaky Flappy
Freakshow Studio AS
2016
I developed and published the game Freaky Flappy for iOS and Android using Unity.
Freaky Racing
Freakshow Studio AS
2016
I developed and published the game Freaky Racing for iOS and Android using Unity.
The game was featured by Apple on the App Store in EMEA, and reached #1 in the Racing and Arcade categories in the Japanese and Korean App Stores.
Alien Bang Bang
Gamechanger AS
2014-2015
I was contracted to do the programming and some of the graphics for the game Alien Bang Bang for iOS and Android, using Unity.
Musher
Gamechanger AS
2013-2014
I was contracted to do the programming and some of the graphics for the game Musher for iOS and Android, using Unity.
The game was used as promotion for the dog-sled race Finnmarksløpet.